![]() The only problem with the game is that, while co-op has always been a feature for local players, you could never play online: until now! ![]() That means invitations.If you haven't played Nuclear Throne yet, you should: it's good, honest, post apocalyptic roguelike mutant fun. And not "just" a mod, but quite an impressing one: Adds Steam-based online multiplayer support to the game. Perhaps you've already heard that I've been recently developing a mod for the current version of Nuclear Throne. YellowAfterlife – 24 Jun 16 Introducing: Nuclear Throne Together So overall while Vlambeer could have tried to do online multiplayer by themselves, it would likely be regrettable for everyone. Or at least seek existing tools/libraries that can help you with not messing up. If you can, consider hiring someone that is actually proficient with this kind of thing. In practice, the reality is kind of harsh, and while you can try to do online multiplayer without prior experience, you are incredibly likely to mess it up on first try.īy which I mean – if you are considering getting into netcode, please do not start with your commercial game. I always think of this from yellowafterlife after adding online co-op to Nuclear Throne as a third party: I mean, that’s why a lot of small teams don’t do online it’s hard and a bad online experience only sours things. It’s a ton of content at this point and seeing as it’s a multiplayer game, the cross-platform element opens it up to a lot more friends across various systems.Įdit: one of the things that makes me laugh though is the amount of moaning folk did about the lack of online MP in Overcooked! 1, but then when they did add online MP, there was more moaning about the online experience not being good enough. I suspect it would be a headache porting over and packaging up all the new stuff for Overcooked! 1, but more than anything I think Ghost Town would rather get everyone at the All You Can Eat table. ![]() The sequel did, and All You Can Eat features cross-platform multiplayer too. I’m looking forward to Turtle Rock returning to the co-op zombie genre! I’m sure Back 4 Blood will be the closest we get to a L4D 3… The Stage 2 ‘life support’ FTP update gave all hunters the dome ability (and made it instant) but that felt like a really sloppy ‘fix’ to the trapper problem and ultimately reduced the utility of the trapper. If I wasn’t able to be a trapper, Bucket’s drone head was a good way for me to help with tracking. I used to play as the trapper because stopping, listening and looking for clues–broken foliage, carcasses, startled/agitated wildlife in the distance, dull footsteps or even the sound of the monster ‘sniffing’–then looking at the map to intuit where the monster was headed was so rewarding. ![]() Running and gunning didn’t really work without experience. I loved the tracking and intercepting phase of Evolve conceptually but the reality was rough for new players/teams without a decent tutorial to hone their skills and sharpen their senses. Yeah, Evolve’s biggest problem was there was so much pressure on the trapper to do their job as early as possible and if they didn’t… you got Scooby Doo followed by a pounding. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |