![]() ![]() Algorithmic Composition 9.1 Algorithmic Strategies.htmlĩ.3 Probability Distributions (optional).html Can you also implement any more advanced compositional rhythmic structures (such as multiple simultanous tempi, or metric modulation)?ĩ. Week 8 exercise: explore, and vary, the examples of psychology of rhythm. Timing and Psychology of Rhythm 8.1 Precise Timing in SC.html You might trigger new short-lived Synths based on input, or modulate parameters of an existing sustained SynthĨ. Week 7 exercise: Try out MIDI control of sound using MIDI keyboards, or audio input feature control. Execution order is critical here and you will need to understand 6.3 to achieve this. You should construct the effects unit using a separate Synth this effect should be applied to any other Synths (which might use any of the SynthDefs you've built so far on the course). Week 6 exercise: Build an example patch with a global effects unit (such as a reverb or distortion). Week 5 exercise: Explore processing sound files in SuperCollider create a simple granular synthesizer with some GUI controls. Sound Synthesis 2: Sample-based, Granular 5.1 Buffers and Sound Files.html Or convert any of your existing sound synthesis patches for GUI controlĥ. If you're stuck for ideas, make a subtractive synthesizer with GUI controls for the filter. ![]() Week 4 exercise: Mock up a simple prototype GUI that controls some simple sound synthesis. Week 3 exercise: Practice creating some SynthDefs (which should have a doneAction:2 in them), and make simple sequences where you schedule Synths over time in an entertaining way Week 2 exercise: explore the materials thoroughly, looking up anything you don't understand create additive, subtractive and modulation synthesis patches of your ownģ.4 Server-side Sequencing and Triggers.html Sound Synthesis 1: Additive, Subtractive, Modulation 2.1 Subtractive and Additive Synthesis.html Introduction and Overview 1.1 Getting Started.htmlĢ. Sound Synthesis 3 - Physical ModellingĮxtra exercises and SC technicalities: from arrays to classesġ. Open Sound Control, Server Messaging, Network Musicġ1. Sound Synthesis 2: Sample-based, Granularġ0. Sound Synthesis 1: Additive, Subtractive, Modulationĥ. ![]() SuperCollider tutorial by Nick Collins Nick Collins' Website SuperCollider tutorialĪlso available as a downloadable zip of RTF, HTML and text files:Ģ. ![]()
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